...in 70 140 character chunks.
This article outlines key features of online identity and details a personal experience creating an online identity of a different gender.
Considering the subject of this course, I'll experiment being cohesive & expressive within the 140 character constraints of a Tweet or SMS.
Account and password combinations are the cornerstone of identity in the read/write internet.
It's not long after starting to use the internet you will encounter a website requiring you to register an account with an email account.
Many websites lock down access to features which allow you to add/edit content without creating an account with them.
An email account is your online id card/passport. It provides a central identification point from which you can create other identities.
An email account is usually the only sure means a website can communicate with you external to their own communication systems, if any.
This is safe under the assumption: only you and people you authorise, have the account + password combination to access your emails.
Why do sites want users identity before you can participate?
● Statistics Gathering
Knowing more about their users allows websites to provide better service or to send them (un)solicited information.
● Prevent Internal Identity Fraud
One account per pseudonym & per email address. This only negates fraud within the system though.
● Accountability
Positive activities are encouraged if reputation or other rewards can be gained, as is explained here: [1]
A practical example is Q/A website http://stackoverflow.com which makes use of quantitative 'rep' to grant additional features to users.
Malicious activities may be deterred (not prevented) if users' actions are directly linked to a user's email accounts. [2]
There have been cases where this has been used to reprimand users: http://tinurl.com/2btnu See the entry below 'no more tears'. Warning NSFW.
● Barrier of Entry
User investment deters thoughtless participation. The negative effect is restricting use by some legitimate human users. [3]
Registration processes should prevent access by simple spambots. Adding additional measures such as captcha can thwart most spambots.
You DO create unique passwords for every site, right?
As users increasingly utilise more online accounts, either recall of usernames and passwords becomes an issue, or security becomes an issue.
Tools are becoming available to reduce barrier of entry and memory load issues by unifying online identity. Many sites, one login.
EG Blogger allows login with a Google account, flickr with your YahooID. Up-and-coming OpenID is similar, but not tied to a specific vendor.
Unified online identity is interesting: until now, a user's activities and identity couldn't be tracked reliably across websites.
Whether this ability will have an overall positive or negative effect for users will be seen when these services gain higher adoption rates.
On the internet, nobody knows you're a dog.
This Peter Steiner cartoon was published in The New Yorker, June 5 1993: http://is.gd/qkqD
The inherent anonymity in technology-assisted communication allows us to invent identities to present to our peers, across many communities.
Unlike real life, online registration usually requires very little, if any, background or fact checking, unless of course, money is involved.
The internet gives every user absolute freedom to create identities that conflict with our 'in real life' (IRL) identity.
This could be likened to the manner in which comedian Barry Humphries plays the contrasting personae of 'Dame Edna' and 'Sir Les Patterson'.
The relative anonymity and ease of creation/destruction of online identities is one of the major draw cards of online communication. [1]
By creating a number of corresponding online accounts and media, I created a convincing alternative online identity for myself.
“You play video games, you make dance music and you're hot?”
“I also drink beer”
“Omg I love you”
(Paraphrased from a real online chat)
In the summer-break of 2004, I saw little of my flatmates or my friends, so I longed for social interaction and some competitive violence.
Enter Soldier of Fortune and Counter-Strike. These games provided much of the competitive violence, but too little social interaction.
I was quite talkative within games, trying to make conversation with my fellow male gamers but none were particularly receptive.
To encourage interaction I simply changed my name within the game to that of my current girlfriend Amanda, the beginning of my new identity.
I was simply me, but people perceived me as a girl. “Amanda” was a friendly, easygoing musician who drank beer and played video games.
This persona came quite naturally: aside for a few alterations to make me believable, I didn't pretend to change my gender, just my sex. [4]
Initially there was some doubt about my sex, but I negotiated to have real Amanda speak on my behalf on Ventrillo, a VOIP system for gamers.
Upon hearing that “Amanda” had a female voice, even the most sceptical were convinced. I wasn't the first player to make such false claims.
The effort I went to being convincing was extensive. I evolved the identity for over a year, actively using email & social network accounts.
This 'female gamer' identity opened many gaming doors for me. For the first time ever I was invited to join clans, play in tournaments, etc.
Relationship of False Pretense
Through “Amanda” I developed close friendships with many gamers. We exchanged original music, chatted and battled. Though it was not normal.
I just thought of them as friends, but the regular suggestive, rude comments about removing my garments and taking photos was disconcerting.
The rude comments got me pondering, how do women tolerate this onslaught of pickup lines and whether any self-respecting woman is convinced.
“Amanda” also made close female friends too. Chatting with them over MSN, I noticed: girls do not speak to girls the way they speak to guys.
This might be obvious to some, but it was real eye-opener, experiencing this from a female perspective. No judgement or defensive reactions.
If the conversation's premise is “trialling you as a potential partner”, conversation can be less like communication and more like a battle.
This experience is a good example of the uneasiness that uncertainty & sexual tension creates in many cross-gender relationships. [5]
Meeting new people occurs regularly online, so this tension is more prevalent, as there's the constant looming thought: “Is he/she the one?”
Assimilating “Amanda”
Eventually, playing as “Amanda” became a natural thing to do. I would forget I was not different, just a guy playing a game with other guys.
When another girl logged in, I would be relieved: “Great, another girl playing online.” only to realise “Hang on, what am I thinking?”
It became too strange one day when I unthinkingly gave my number to a guy so we could get beer someday. “Hang on, what if he calls?” He did.
Only after a confusing conversation to an unknown caller, I realised what happened. I was busted and “Amanda” disappeared completely.
Reflecting on the experience, the draw-card was having a reputation. Taking on a female identity instantly made me stand out from the crowd.
I stopped playing those games, it just wasn't the same experience starting anew under a fresh nickname, with no reputation.
Conclusion
This article demonstrates how simple it is to create and live a fairly complex social life, through a completely fabricated online identity.
It was an interesting social experiment, raising some questions which could be researched further:
How much do we take for granted that the people we meet online and in real life, really are who they say they are?
How much evidence do people need to provide before we believe, especially when we have no reason to doubt their claims.
In real life people can detect cues, like timbre of voice, to tell if you're lying, while creating a lie online is relatively unproblematic.
Immersing myself in an alternative identity allowed me to socialise from perspectives I would not normally be capable of experiencing.
I wonder if in the future, unifying services like OpenID will become more policed, forcing one to one relationships between user and person.
On communicating within the 140 character maximum: I feel I've been effective. It forced me to be concise with my ideas and avoid rambling.
It allows only for a regular sentence followed by a short sentence, or for one long sentence. Extraneous details had to be left out.
Working within these constraints has been a good exercise and I feel like my writing has improved because of it.
Tim Oxley 2009
[1] Grohol, J., “Anonymity and Online Community: Identity Matters”, A List Apart Apr. 4 2006
http://www.alistapart.com/articles/identitymatters/ (2 Apr. 2009)
[2] “Reputation Parent”- Yahoo! Design Pattern Library http://developer.yahoo.com/ypatterns/parent.php?pattern=reputation (2 Apr. 2009)
[3] Lessig, Lawrence “Code: Version 2.0” Basic Books, 35-36
[4] “What is the difference between sex and gender?” Monash University 11 Sept. 2006 http://www.med.monash.edu.au/gendermed/sexandgender.html (2 Apr. 2009)
[5] “On being 'Just Friends': The frequency and impact of sexual activity in cross-sex friendships” (2000) 226-227
Friday, April 3, 2009
Online Identity and Cross-Sex Relations
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20 comments:
Oh.. Good one there, Tim..
While reading your reflection, it kind of relive me back to the days when i was gaming heavily..
And, whenever a girl(who knows her real gender) appears in the game, all attention will be "naturally" turned to her..
That is really frustrating..
So much for being a "fair" community.. :x
Regards,
Aaron(41800025)
On a side note, i sort of don't agree to the idea of having "Many sites, one login" ideaology.
Evidently, it will mean losing ALL accounts with the lost of one password, wouldnt it.. ?
Therefore, i would still stand by the idea of having different passwords for different sites.
Though i must confess that it is a hassle needing to remember many passwords, however, one thing i am pretty sure is that, i will have an ease of mind for not losing all my accounts.
There's been times I've lost entire, old accounts because I've not only forgotten the username, I've forgotten the password & the password for the email address I used to register this...
This doesn't happen -often- of course, only for old unused accounts.
Think, in 20 years time how many accounts you'll have made throughout your life... what chance you think you'll have of remembering the passwords unless you're using the same one?
I use a 'secret formula' for generating the password based on the site url (simple one, just in my head, you can use tools to do this but pfft, effort). This way each site has a unique password and it's easily recalled. Sure, this isn't as good as a completely random, 16+ character punctuation+alphanumeric password, but its a lot better than using the same insecure password for every site as many people do.
And yeah that drives me up the wall, all the guys 'flirting' with the girl... ugh. Guys are so lame.
wow- interesting perspective. Im not a gamer, so it was interesting to read that you can create an online identity and you can get caught up over it. As well as social interaction between genders in gaming world.
Like the 140 character chunks, it was easier to read.Good work!
I think you present a very worrying and real phenomenon with online identities. I guess I touch on this a little in my post where I mention fake twitter accounts. There is always an element of "falseness" behind a online user, which vary in maliciousness.
I cannot be sure about this, but I get the impression you were taking a shot at twitter with your 140 character paragraphs. To me, it shows how infuriating it can be to express yourself 140 characters at a time.
Haha i assume you are a pro in tweets? Well done with how you wrote you reflection. It is indeed a big problem with portraying your gender online. Especially when there are so many h**ny gamers out there. In relation to gender spoofing online, it might lead to a pretty serious problem such as cyber-bullying. As mentioned in my post, a mother pretended to be a teenage boy in order to befriend Megan Meier and subsequently drove her to committing suicide. You can't know for sure who you are talking to is really who they claim they are. It can be a big problem if you take what they say seriously...
I agree on the idea of having one login for many sites, it would make things so much easier! I've lost so many accounts just because I couldn't remember my username or password (which is why I don't play online games anymore).
And the whole trust issue with interacting with people online also comes into what you were saying about how much we need to reveal about ourselves for people to believe and vice versa. Its quite weird and unsettling how much people can find out about you with just an email address...
oh and that part about that guy who rang you was hilarious
Good work
A very entertaining and informative read.
How easy it is to create an identity online and make people believe that you are someone else. A very scary thought.
The fact that what information we give in the creation of an online identity is a big contrast to what information we might give to people we meet in a physical social setting. Or is it??. The one thing about online chat and chatting in a physical social setting is that we can pick up the vibes of another person when face-to-face and have a good indication as to whether we like that person when we finish talking to them. Is this what makes us wary of what personal information we give out when creating our online identities? That, "We really don't know who we're talking to online"?
The idea of one login for many sites would definitely make things a lot easier but also throws in the issue of security of those accounts.
You raised some very interesting and real issues. Well Done! The chunks of 140 characters was interesting to read through. Better than being lost in a massive paragraph of text though.
nice one tim. after reading your posting it just reminded me of my teenage days where my friends and i would just go to random mirc channels and post as girls. especially in a male infested community such as counterstrike, female players gains bulk of the attention. and it's funny to see random guys trying to strike a conversation with players with female nicknames. interesting way to getting your ideas across to us. awesome posting.
Very interesting reflection, given I'm an online gamer in a few games and have experienced people pretending to be girls often.
I must agree it does get annoying the attention they receive simply because they are "a girl" since I've seen too many guys in a way try to hard to get their attention.
However I have never tried to be anything other then myself (sometimes a little bit more silly then in person) online mostly for my own reasons and tend to be well known (in game) based off how well I play or people I've seen around a lot.
As for the concept of many sites one login I personally prefer it given it makes you not really have to have a different password problem as you mentioned. This does lead into the problem of if someone knows your login for one they know it for all of them.
Overall great reflection :D
This is a very professional and well written article!
every aspects that I read through made me nod my head.
The issue on gender over the internet has always been "interesting".
I heard a example where a guy committed a relationship with a girl over the internet (they have never met in real life yet), one year later, the girl said to the guy: "hey baby...let's break up. I have to join the army next week"
Joining army is a must in some of the countries in Asia, and this exmaple raises the awareness of potential fake identity over the internet.
Very nice job on this article! :)
on a side note. anyone playing games competitively? if so what game?
impressive article, nice issue
It makes me recall the time when i played online game. I also tried to be a girl to ask for some items and experiences. But then i realized all of my friends they did exactly the
same thing.
Since then i believe, there is no way we can find an actual girl in online game.
I'm a chick, and for the most part I choose gender-neutral (or occasionally masculine) names in online situations where I feel the demographic is so overwhelmingly male that bursting in balls-to-the-wall female (presuming that's even possible) would be tantamount to chumming the waters and hopping in for a swim. This was much easier in pre-voice days--now I suppose I can just pretend I'm a young boy like female voice actors do.
Really, it's strange to someone like me, who irl tends to be more comfortable in predominantly male surroundings, to tend to do that sort of gender-cloaking online. I think it might just be a form of self-protection--it'd be tragic to end up a man-hating shrew just because of some obnoxious frat boys on XBox Live. Or it could just be that I'm confident that I'm just that much more off-putting irl.
:)
I have a catch-all password for throwaway accounts; I keep separate passwords for the important ones. I think you can take the anti-single signon thing too far, though. A good example is the myUQ/my-si/uqemail website fiasco. No, please, I want to log in to a third website to see that tab.
Love the 140-character format!
Your experience with sexual identity and the online gaming environment is interesting, but not necessarily unique.
As with any physical setting, we attempt to portray a particular image of ourselves while interacting in a virtual locale regardless of whether this persona is based upon the music we stream though LastFM, the photos we post on Flickr or the virtual representations we create online.
We are all to a certain extent online imposters - only allowing key components of our physical and emotional image to be divulged. No policing or identification controls will alter this.
I agree with the idea unifying online identity. with using one log in for many site it help people to easily remember their password so the chance for people losing their log in is minimum.However, it is also possible for people to lost their log in. if that happen the risk for losing all account is high.
Nowadays, different online identity is not a unique phenomenon.however, i found that your experience with creating different online identity is interesting to represent.
good work.
Wow, you really did go through a lot of trouble just to create a new persona. Perhaps because the sources were already available.
There are probably papers and social findings about the psyche of online gamers when gender issues are raised.
I’m interested to see what other experiments people have conducted to gather more detailed findings on this matter.
Did you even try to lie your way out of who “Amanda” really was or did you just accept that you were busted?
On a side note, writing in 140 clumps is annoying like texting… at least this is on keyboard rather than keypad.
Good work!
This article leaves me a very deep expression. I totally aggree with your comments.
I do have an experience to pretend a girl on line because it is more easy to get information from guys.
I fund that it is not easy to get assistance if your sexual is male.
I do not belive that I am the only one person do this thing. there are a lot of fake indentity online.
Good reflection!
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